3rd instructor training event at NUCES, 28/12/2022

Location, context, time, and duration 

An instructor training event took place at the Software Engineering and Automation Lab, Department of Software Engineering of the National University of Computer and Emerging Sciences on December 28, 2022.

Participants 

The event was attended by 18 higher education instructors from the Department of Computer Science and Software engineering of the National University of Computer and Emerging Sciences. 

Description of activities 

Participants were introduced to design thinking and gamification ideas, which form the foundation of the proposed ICT-INOV methodological learning approach for building innovation abilities in higher education.

Participants were shown examples of exercises that can be used in the stages of the design thinking process, such as team building, creativity encouragement, problem identification, empathetic problem-solving, problem redefining, ideation, idea selection, prototyping, and evaluation. They used tools and exercises throughout the design thinking process. During the team building phase, for example, participants worked on a team canvas outlining collaboration standards, made team logs and presented their teams, and engaged in creative activities. They defined the problem space during the problem specification phase. During the exploration stage, they used exercises such as a neighbourhood stroll to get different viewpoints on a certain issue. They planned and conducted interviews to have a better understanding of consumer demands.

Participants generated a user persona by mapping the results. Finally, the attendees were shown a demonstration of the ICT-INOV learning platform. Participants were shown the instructor and student interfaces, to be more specific. The participants learned how to create an activity, how to provide instructions for students to follow each phase of the design thinking process, how to access the reference manual, the activity calendar, platform analytics, and gamification components that drive engagement through prizes. The participants also looked at the platform’s resource library, which includes exercises intended for each stage of the design thinking process. Teachers can choose which exercises to include in the activities they design for their pupils. Participants observed how students register for classes, join groups, and participate in design. They were also exposed to genuine ICT-INOV learning activities created for the Software Engineering and Technologies in Education courses. These activities have already been implemented in classes. Participants had the opportunity to view student canvas examples of good practice.

Feedback and web presence 

It was promoted via email to the faculty members across departments. The participants enjoyed the opportunity to learn about design thinking.