1st instructor training event, UTH 27/5/2022

Educators engage in a demo of the ICT-INOV design thinking platform, May 27, 2022.

Date and location

A first instructor training event took place at the Department of Electrical and Computer Engineering of the University of Thessaly on May 27, 2022. The event took place in one of the two computer labs of the Department of Electrical and Computer Engineering. It was promoted via email to the faculty department.

Audience

The event was attended by 10 higher education instructors from the Department of Electrical and Computer Engineering of the University of Thessaly.

Activities

The audience had the opportunity to be exposed to design thinking and gamification principles, which are the backbone of the proposed ICT-INOV methodological learning approach for developing innovation skills in higher education.

In addition, the audience was exposed to examples of exercises that can be deployed in the design thinking process steps of team building, fostering creativity, problem discovery, empathy, problem redefinition, ideation, idea selection, prototyping, and evaluation.

The audience was exposed to design thinking and gamification principles.

Finally, the audience experienced a demo of the ICT-INOV learning platform. More specifically, the audience was exposed to both the educator and student interfaces. On the educator side, the audience saw how to create an activity, how to post instructions for students for each design thinking steps, the platform analytics, the gamification elements that promote engagement through rewards, the access to the reference manual, the calendar of activities, and more. Furthermore, the audience saw the resource library available in the platform, which includes suggested exercises for each design thinking step from which educators can select ideas for integrating into the activities they design for their students. On the student side, the audience saw how students register to a class, join a team, and participate in design thinking by sharing ideas on a common team working space. In addition, how to ask for help by the instructor and to open the team canvas to the entire class for additional feedback, if so desired.

The audience further was exposed to actual ICT-INOV activities.

The audience was exposed to actual ICT-INOV activities developed for the Software Engineering and Technologies in Education courses. These activities have already been used in courses, and the audience had the opportunity to see student canvas as examples of good practice. In addition, the audience discussed activities of interest to students, such as reducing CO2 emissions in data centers.

In all, it was a very productive activity that achieved its goal of promoting the update of project outcomes.

Documents and content used

This is the presentation used in the event for describing design thinking and gamification in general and the ICT-INOV project objectives.

The ICT-INOV platform was demonstrated to the audience. Specifically, the audience saw the contents of the Technology in Education course. A specific activity was designed for the event on reducing CO2 emissions in data centers.

Dissemination

Event presentation on the Department of Electrical and Computer Engineering Creative Technologies Learning Lab portal see more

Event presentation on the Department of Electrical and Computer Engineering Creative Technologies Learning Lab social media page see more